Battlezone II: Combat Commander | |
---|---|
Developer(s) | Pandemic Studios Big Boat Interactive (remaster) |
Publisher(s) | Activision Rebellion Developments (remaster) |
Director(s) | George Collins |
Producer(s) | Matthew Candler |
Designer(s) | William Henry Stahl |
Artist(s) | Carey James Chico |
Composer(s) | Carey James Chico |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | First-person shooter, real-time strategy |
Mode(s) | Single-player, multiplayer |
Battlezone II: Combat Commander is a hybrid tank shooter, first-person shooter and real-time strategy video game, developed by Pandemic Studios, and published by Activision in 1999-2000. It is the sequel to the 1998 game Battlezone, in which players pilot various futuristic vehicles across different planets, along with building and managing additional units and structures. The game's story focuses on a conflict during an alternative 1990s period, in which humanity explores space for resources only to encounter an alien race in the process that they become locked in combat with. Although met with great enthusiasm, the game generated negative reviews due to bugs and other complaints by players, though retrospective reviews were more positive.
A remastered version was released in March 2018 under the title Battlezone: Combat Commander on the gaming platforms GOG.com and Steam.[3][4]