BeamNG.drive

BeamNG.drive
Developer(s)BeamNG GmbH
Publisher(s)BeamNG GmbH
Designer(s)Thomas Fischer
Lefteris Stamatogiannakis
Composer(s)Gabe "Gabester/Gavril" Fink
Mark Knight
EngineTorque 3D
Platform(s)
ReleaseMay 29, 2015
(early access)
Genre(s)Vehicle simulation
Mode(s)Single-player

BeamNG.drive is a vehicle simulation game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics to simulate realistic handling and damage to vehicles.[1][2][3]

The game was initially released as a tech demo on August 3, 2013 along with paid access to an alpha, and was later made available on Steam Early Access for Microsoft Windows on May 29, 2015. BeamNG also develops a fork of the game designed for education as well as industrial and academic research entitled BeamNG.tech.[4]

  1. ^ "BeamNG.drive – BeamNG". Archived from the original on October 19, 2021. Retrieved October 21, 2019.
  2. ^ Cite error: The named reference bng-ign was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference BBC was invoked but never defined (see the help page).
  4. ^ Maul, Pascale; Mueller, Marc; Enkler, Fabian; Pigova, Eva; Fischer, Thomas; Stamatogiannakis, Lefteris (June 21, 2021). BeamNG.tech Technical Paper (PDF). BeamNG.tech (Technical report). Bremen, Germany: BeamNG GmbH. Retrieved January 17, 2024.