BeamNG.drive | |
---|---|
![]() | |
Developer(s) | BeamNG GmbH |
Publisher(s) | BeamNG GmbH |
Designer(s) | Thomas Fischer Lefteris Stamatogiannakis |
Composer(s) | Gabe "Gabester/Gavril" Fink Mark Knight |
Engine | Torque 3D |
Platform(s) | |
Release | May 29, 2015 (early access) |
Genre(s) | Vehicle simulation |
Mode(s) | Single-player |
BeamNG.drive is a vehicle simulation game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics to simulate realistic handling and damage to vehicles.[1][2][3]
The game was initially released as a tech demo on August 3, 2013 along with paid access to an alpha, and was later made available on Steam Early Access for Microsoft Windows on May 29, 2015. BeamNG also develops a fork of the game designed for education as well as industrial and academic research entitled BeamNG.tech.[4]
bng-ign
was invoked but never defined (see the help page).BBC
was invoked but never defined (see the help page).