Beaterator

Beaterator
Developer(s)Rockstar Leeds
Publisher(s)Rockstar Games
Director(s)Jay Capozello
Producer(s)Rich Rosado
Designer(s)Andrew Minghella
Programmer(s)Warren Merrifield
Artist(s)
  • Ian J Bowden
  • Rob Nelson
Composer(s)Timbaland
Platform(s)PlayStation Portable, iOS
ReleasePlayStation Portable
  • NA: 29 September 2009
  • PAL: 2 October 2009
iOS
7 December 2009[1]
Genre(s)Music, puzzle
Mode(s)Single-player

Beaterator is a music mixer released in September 2009 by Rockstar Games for the PlayStation Portable and in December 2009 for iOS. Beaterator was developed by Rockstar Leeds in collaboration with Timbaland.

The game is based on an Adobe Flash music mixing tool released on the Internet in 2005 by Rockstar and contains original new loops and sounds produced by Timbaland for Beaterator. The game allows the user to produce their own loops. There are three game modes: Live play, Studio Session and Song Crafter. The game has Rockstar Games Social Club integration for sharing music with the community.

To celebrate the game's release, Rockstar Games held an event in PlayStation Home at the Listen@Home station in North America's Central Plaza on 16 October 2009. Attendees could play select user-uploaded Beaterator tracks during the event.[2] On 10 June 2014, the GameSpy service was discontinued, taking with it Beaterator's Social Club features.[citation needed]

  1. ^ "Beaterator for iPhone & iPod Touch Now Available from the App Store". Rockstar Games. 7 December 2009. Archived from the original on 14 January 2020. Retrieved 14 January 2020.
  2. ^ Smail, David (12 October 2009). "RockStar Games Beaterator Music Sessions". Blast. B Media Ventures. Archived from the original on 1 March 2021. Retrieved 13 November 2016.