Behavior authoring

Behavior authoring is a technique that is widely used in crowd simulations and in simulations and computer games that involve multiple autonomous or non-player characters (NPCs). There has been growing academic and industry interest in the behavioral animation of autonomous actors in virtual worlds. However, it remains a considerable challenge to author complicated interactions between multiple actors in a way that balances automation and control flexibility.[1][unreliable source?]

Several varieties of behavior authoring systems have been created.

  1. ^ Mubbasir, Kapadia; Shawn, Singh; Glenn, Reinman; Petros, Faloutsos (2011). "A Behavior Authoring Framework for Multi-Actor Simulations". IEEE Computer Graphics and Applications. 31 (6): 45–55. doi:10.1109/MCG.2011.68. PMID 24808258. S2CID 7446779.