Beyond Zork | |
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Developer(s) | Infocom |
Publisher(s) | Infocom |
Designer(s) | Brian Moriarty |
Engine | Z-code version 5 |
Platform(s) | Amiga, Apple II, Apple IIGS, Atari ST, Commodore 128, MS-DOS, Mac |
Release | Release 47: September 15, 1987
Release 49: September 17, 1987 Release 51: September 23, 1987 Release 57: December 21, 1987 |
Genre(s) | Interactive fiction |
Mode(s) | Single player |
Beyond Zork: The Coconut of Quendor is an interactive fiction video game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom (titles such as Zork Nemesis and Zork: Grand Inquisitor were created after Activision had dissolved Infocom as a company and kept the Infocom brand name). It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.
The game, Infocom's twenty-ninth, was available on the Amiga, Apple II, Atari ST, Commodore 128, IBM PC compatibles, and Macintosh.[1] Beyond Zork was one of 20 Infocom games bundled in the 1991 compilation The Lost Treasures of Infocom published by Activision.