Black | |
---|---|
Developer(s) | Criterion Games |
Publisher(s) | Electronic Arts |
Producer(s) | Jeremy Chubb |
Designer(s) | Craig Sullivan |
Programmer(s) | Sean Murray |
Composer(s) | |
Engine | RenderWare |
Platform(s) | |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Black is a 2006 first-person shooter video game developed by Criterion Games and published by Electronic Arts. It was released for the PlayStation 2 and Xbox in February 2006. The player assumes control of Jack Kellar, a black ops agent being interrogated about his previous missions involving a terrorist operation. Gameplay involves players confronting enemies by using firearms and grenades. The game is notable and was heavily promoted for its large focus on destructive effects and explosions during gameplay, as well as its cinema-inspired action and sound quality.
Black received positive to mixed reviews upon release. Critics praised the gameplay, sound design and presentation, but criticized the game's short length and lack of multiplayer. Despite Criterion's desire to develop a sequel, creative differences with Electronic Arts ultimately ended plans for one. As such a spiritual successor, Bodycount, was created by the same developers at Codemasters and released in 2011.