Blade II | |
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Developer(s) | Mucky Foot Productions |
Publisher(s) | Activision |
Director(s) | Mike Diskett |
Producer(s) | Marcus Iremonger |
Designer(s) | Simon Keating |
Artist(s) | Fin McGechie |
Writer(s) |
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Composer(s) | Martin Oliver |
Platform(s) | PlayStation 2, Xbox |
Release | |
Genre(s) | Action, beat 'em up |
Mode(s) | Single-player |
Blade II is a 2002 action beat 'em up video game developed by Mucky Foot Productions and published by Activision for the PlayStation 2 and Xbox. Originally scheduled for North American release on the same day as the theatrical release of the 2002 film of the same name (March 22), it was ultimately released on September 3, the same day the film was released on DVD.
The game is not a direct adaptation of the film, but is actually a sequel, taking place between the events of Blade II and Blade: Trinity. Set six months after the events of the film, it follows Blade and Whistler as they attempt to prevent the vampires from creating a race of super-vampires even more powerful than the Reapers.
The developers championed the game as introducing a new type of never-before-seen melee combat into video gaming. However, most reviewers disliked the system, and the game as a whole was met with mainly negative reviews on both the PlayStation 2 and the Xbox. The game was also a commercial failure, selling less than half a million units across both platforms.