This article needs additional citations for verification. (October 2017) |
Blaster | |
---|---|
Developer(s) | Vid Kidz |
Publisher(s) | Williams Electronics |
Designer(s) | Eugene Jarvis Larry DeMar[2] |
Platform(s) | Arcade |
Release | |
Genre(s) | Shoot 'em up |
Mode(s) | 1-2 players alternating turns |
Blaster is a first-person rail shooter released as an arcade video game by Williams Electronics in 1983. It was developed by Eugene Jarvis and Larry DeMar. A vague sequel to Robotron: 2084, the game is a shoot 'em up set in outer space. The goal is to destroy enemies, avoid obstacles, and rescue astronauts in twenty levels, to reach paradise.
The game uses large, scaled sprites to give the impression of attackers and asteroids approaching the player's ship. It was originally written for the Atari 8-bit computers–something not made public until 2004. Neither the Atari 8-bit nor the arcade machine has bitmap scaling hardware; the Atari CPU has a higher clock rate.[clarification needed]
Cabinet art was done by Tom Schmelzer and Larry Day of Advertising Posters in Chicago.
Blaster was sold in both Duramold and, much less commonly, traditional wooden cabinets.