BlazBlue: Continuum Shift

BlazBlue: Continuum Shift
Promo Poster of BlazBlue: Continuum Shift featuring (clockwise) Noel, Hazama, Ragna, Jin and Tsubaki
Developer(s)Arc System Works
Publisher(s)
Designer(s)Toshimichi Mori
Yūki Katō
Composer(s)Daisuke Ishiwatari
SeriesBlazBlue
Platform(s)Arcade
PlayStation 3
Xbox 360
Windows
ReleaseArcade
  • JP: November 20, 2009
PlayStation 3, Xbox 360
  • JP: July 1, 2010
  • NA: July 27, 2010
  • EU: December 3, 2010
Windows
  • WW: December 11, 2014
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

BlazBlue: Continuum Shift is a 2009 fighting game developed by Arc System Works as an official sequel to BlazBlue: Calamity Trigger. As with the previous game, the game first came to arcades before both the Xbox 360 and PlayStation 3 versions as the game was currently released for the Taito Type X2 arcade system board, with a 1.66:1 aspect ratio (also known as the 5:3 ratio) and 1280 x 768 pixels (768p) resolution.

Revisions entitled BlazBlue: Continuum Shift II and BlazBlue: Continuum Shift Extend were released in arcades in 2010–2011. They were later ported to the PlayStation 3, PlayStation Portable, Nintendo 3DS, and Windows.