This article's lead section may be too short to adequately summarize the key points. (November 2014) |
BlazBlue: Continuum Shift | |
---|---|
Developer(s) | Arc System Works |
Publisher(s) | |
Designer(s) | Toshimichi Mori Yūki Katō |
Composer(s) | Daisuke Ishiwatari |
Series | BlazBlue |
Platform(s) | Arcade PlayStation 3 Xbox 360 Windows |
Release | Arcade
Windows
|
Genre(s) | Fighting game |
Mode(s) | Single-player, multiplayer |
BlazBlue: Continuum Shift is a 2009 fighting game developed by Arc System Works as an official sequel to BlazBlue: Calamity Trigger. As with the previous game, the game first came to arcades before both the Xbox 360 and PlayStation 3 versions as the game was currently released for the Taito Type X2 arcade system board, with a 1.66:1 aspect ratio (also known as the 5:3 ratio) and 1280 x 768 pixels (768p) resolution.
Revisions entitled BlazBlue: Continuum Shift II and BlazBlue: Continuum Shift Extend were released in arcades in 2010–2011. They were later ported to the PlayStation 3, PlayStation Portable, Nintendo 3DS, and Windows.