Blue Stinger | |
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![]() North American cover art | |
Developer(s) | Climax Graphics |
Publisher(s) |
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Director(s) | Ayumu Kojima |
Producer(s) | Shinya Nishigaki |
Designer(s) | Atsushi Yamamoto |
Programmer(s) | Kazuaki Yokozawa |
Artist(s) | Ryosuke Murakami Masaki Segawa Robert Short |
Writer(s) | Masaki Segawa Shinya Nishigaki |
Composer(s) | Toshihiko Sahashi |
Platform(s) | Dreamcast |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Blue Stinger[a] is a 1999 action-adventure game developed by Climax Graphics for the Dreamcast. It was published by Sega in Japan, and by Activision in Western territories as a console launch title. The story follows emergency rescuer Eliot Ballade after he is stranded on the monster-infested Dinosaur Island and allies with fellow survivors and the alien being Nephilim to find the source of the monsters. Gameplay has Eliot navigating Dinosaur Island, fighting monsters using various weapons found or purchased during the game, and finding items to progress to other areas.
Producer and co-writer Shinya Nishigaki was inspired to make Blue Stinger as a tribute to Western action movies. Preproduction began in 1996 with a team of eighteen. Notable American staff included Robert Short as monster designer and Pete von Sholly as storyboard artist and camera consultant. The music was composed by Toshihiko Sahashi. The game received mixed reviews from journalists; it was praised for its gameplay and presentation, but several outlets criticized its camera and voice acting. While it sold poorly in Japan, it was successful in North America, going on to sell 500,000 copies worldwide.
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