Boku no Natsuyasumi

Boku no Natsuyasumi
Video game box cover art of a cartoon boy with a bug net chasing a flying bug across a field of grass with sunflowers against a blue sky with a single large cloud. Below the image "Boku no Natsuyasumi" appears in large Japanese text, with the subtitle "Summer Holiday 20th Century" in English below.
PlayStation cover art
Developer(s)Millennium Kitchen
Publisher(s)Sony Computer Entertainment
Director(s)Kaz Ayabe
Producer(s)Contrail
Designer(s)Kaz Ayabe
Artist(s)
Writer(s)Kaz Ayabe
Composer(s)Akiko Ukai
Platform(s)
ReleasePlayStation
  • JP: June 22, 2000
PlayStation Portable
  • JP: June 27, 2006
Genre(s)Adventure, simulation
Mode(s)Single-player

Boku no Natsuyasumi (transl. "My Summer Vacation")[a] is an adventure video game developed by Millennium Kitchen and directed, written, and designed by Kaz Ayabe. It was published by Sony Computer Entertainment and released in Japan on the PlayStation on June 22, 2000. The game follows the summer vacation of Boku, a city-dwelling nine-year-old boy who in August 1975 is sent to stay with his extended family in the Japanese countryside for a month. Gameplay takes place in an open-ended environment where the player is free to determine how Boku spends the thirty-one in-game days of his summer vacation, with few set goals or specific obligations of gameplay progression.

Development of Boku no Natsuyasumi began in 1997, shortly after Ayabe left his position at the video game planning company K-Idea to establish Millennium Kitchen. Ayabe conceived of the game as a "nostalgic adventure" based in part on his own childhood summer vacations to the countryside homes of his relatives. The game features character design by illustrator Mineko Ueda and background work by the animation studio Kusanagi [ja]. The visual style is characterized by a juxtaposition of Ueda's cartoonish three-dimensional character models against these pre-rendered and hand-painted two-dimensional backgrounds.

Boku no Natsuyasumi was praised upon its release for its visual style, nostalgic atmosphere, and art direction, though critics noted that its open-ended ambitions were hampered by the technical limitations of the PlayStation platform. It has achieved a cult following both domestically and internationally, despite having never been officially released outside of Japan. The game won a New Wave Award at the fifth Japan Game Awards, and was a finalist for the Excellence Award at the third Japan Media Arts Festival. Three sequels have been produced: Boku no Natsuyasumi 2 (2002), Boku no Natsuyasumi 3 (2007), and Boku no Natsuyasumi 4 (2009). An enhanced port of Boku no Natsuyasumi, titled Boku no Natsuyasumi Portable: Mushimushi Hakase to Teppenyama no Himitsu!!,[b] was released on the PlayStation Portable in 2006.

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