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Bomb Alley | |
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Publisher(s) | Strategic Simulations |
Writer(s) | Gary Grigsby |
Platform(s) | Apple II |
Release | 1983 |
Genre(s) | Computer wargame |
Mode(s) | Single-player, multiplayer |
Bomb Alley is a 1983 computer wargame designed by Gary Grigsby for the Apple II and published by Strategic Simulations in 1983. It covers the Mediterranean Theatre of World War II.
The game's main scenario is the summer of 1942 when Rommel's forces threatened to capture Cairo and Alexandria. There is also a smaller scenario covering the Battle of Crete in 1941. Bomb Alley was Grigsby's second game, following Guadalcanal Campaign (1982). It reuses that title's engine, and was coded and distributed as uncompiled Applesoft BASIC.[1] Grigsby developed both games while working full-time for the United States Department of Defense.
Grigsby followed Bomb Alley with North Atlantic '86 in 1983 using the same engine.