Bomberman Jetters | |
---|---|
Developer(s) | Hudson Soft AI (GBA) |
Publisher(s) |
|
Director(s) | Mitsue Anzai Tatsumitso Watanabe |
Producer(s) | Tsunenari Yada Shigeki Fujiwara |
Artist(s) | Shoji Mizuno |
Composer(s) | Hiro Kobayashi Shohei Bando |
Series | Bomberman |
Platform(s) | Game Boy Advance, PlayStation 2, GameCube |
Release | Game Boy Advance
|
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Bomberman Jetters (ボンバーマン ジェッターズ, Bonbāman Jettāzu) is an action game for the Game Boy Advance, GameCube and PlayStation 2, and part of Hudson Soft's Bomberman series. The game builds on the gameplay style established in the previous Bomberman series entry, 2002's Bomberman Generation, and features characters and settings from the 2002 anime series Bomberman Jetters. The GameCube version utilizes cel-shaded graphics similar to those of Bomberman Generation, while the PlayStation 2 version does not.
The game was released in Japan in 2002, with the Game Boy Advance version released under the name Bomberman Jetters: Densetsu no Bomberman (ボンバーマンジェッターズ 伝説のボンバーマン, Bonbāman Jettāzu Densetsu no Bonbāman); the GameCube version was originally scheduled to be released in the U.S. by Majesco Sales on November 11, 2003,[2] before it was delayed to March 2004. The anime series' first title sequence appears as the game's opening cinematic, but the accompanying theme song "Boku wa Gakeppuchi" was omitted from the North American version.
GI
was invoked but never defined (see the help page).