Book of Demons | |
---|---|
Developer(s) | Thing Trunk |
Publisher(s) | Thing Trunk |
Producer(s) | Filip Starzyński |
Designer(s) | Filip Starzyński |
Artist(s) | Maciej Biedrzycki |
Writer(s) | Konstanty Kalicki |
Composer(s) | Paweł Błaszczak |
Series | Return 2 Games |
Platform(s) | Microsoft Windows, iPadOS, Nintendo Switch |
Release | Microsoft Windows 13 December 2018[1] Nintendo Switch 30 April 2020 |
Genre(s) | Action role-playing, hack and slash |
Mode(s) | single-player |
Book of Demons is an isometric hack and slash action role-playing created by Polish studio Thing Trunk. The game was officially released through Steam[2] on 13 December 2018.[3][4] The game was originally developed for Microsoft Windows, but the developers informed about plans to release it also on Xbox One.[5] Book of Demons is the first installment of the Return 2 Games series that aims to bring classic hardcore genres to broader audiences. The game features an unusual art style - all elements of the game (starting from the GUI and ending with monsters) are visualised as papercuttings and pop-up book elements, and such style defines visual framework for the whole series.[6] The game also brings some novelties to the genre - the card system which replaces equipment and skills systems typical for the genre, the Flexiscope feature which allows players to control duration of a game session and movement restricted to a path which add a tactical element to the gameplay.[7]
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