Boss (video games)

A boss fight from Guacamelee! in which the player characters (the two characters in luchador outfits) must keep ahead of the giant rampaging creature (boss) on the left while dodging obstacles and other enemies

In video games, a boss is a significantly powerful non-player character created as an opponent to players.[1] A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where players face multiple previous bosses again in succession.

For example, in a run 'n' gun video game, all regular enemies might use pistols while the boss uses a tank. A boss enemy is quite often larger in size than other enemies and the player character.[2] At times, bosses are very hard to defeat without being adequately prepared and/or knowing the correct fighting approach. Bosses usually take strategy and special knowledge to defeat, such as how to attack weak points or avoid specific attacks.

Bosses are common in many genres of video games, but they are especially common in story-driven titles, and are commonly previously established antagonists in the plot of the video game. Action-adventure games, beat 'em up games, fighting games, platform games, role-playing video games (RPGs), and shooter games are particularly associated with boss battles. They may be less common in puzzle games, card video games, sports games, and simulation games. The first video game with a boss fight was the 1975 RPG dnd.

The concept has expanded to new genres, like rhythm games, where there may be a "boss song" that is more difficult. In multiplayer online battle arena games, defeating a map boss usually requires teamwork of 2 or more players, but it brings various benefits to the team, such as buffs or lane push power.[3][4] Some games, such as Cuphead, Furi and Warning Forever, are centered around continual boss fights.[5][6]

  1. ^ Burt, Andy (2008–4). "No More Heroes: The Killer Boss Guide". GamePro. vol. 235. p. 66.
  2. ^ Schroder, Ben (15 November 2006). "The Top 7... Big Bosses". GamesRadar+. Archived from the original on 8 March 2014. Retrieved 6 June 2013.
  3. ^ "Roshan Dota 2 Guide". FirstBlood®. 17 October 2018. Archived from the original on 25 September 2019. Retrieved 25 September 2019.
  4. ^ Rendina, Brandon "Garamor" (27 October 2017). "Heroes of the Storm: How to Fully Utilize Boss and Mercenary Camps - Articles - Dignitas". team-dignitas.net. Archived from the original on 23 January 2020. Retrieved 25 September 2019.
  5. ^ "Cuphead review – a uniquely beautiful and worthwhile challenge". VentureBeat. 7 October 2017. Archived from the original on 28 March 2019. Retrieved 25 November 2019.
  6. ^ "Warning Forever – First Person Scholar". www.firstpersonscholar.com. 17 June 2015. Archived from the original on 6 February 2020. Retrieved 6 February 2020.