Bravely Default | |
---|---|
Developer(s) | Silicon Studio |
Publisher(s) | Nintendo |
Director(s) | Kensuke Nakahara |
Producer(s) | Tomoya Asano |
Designer(s) | Kensuke Nakahara |
Artist(s) | Akihiko Yoshida |
Writer(s) | Naotaka Hayashi Keiichi Ajiro |
Composer(s) | Revo |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Bravely Default, known in Japan as Bravely Default: Flying Fairy,[a] is a role-playing video game developed by Silicon Studio for the Nintendo 3DS handheld console. Bravely Default was originally released in 2012 and later rereleased as an expanded edition in 2013 subtitled For the Sequel in Japan. For the Sequel was later released in Europe, Australia, and North America in 2014 simply titled as Bravely Default. This expanded edition used the subtitle Where The Fairy Flies in territories outside of Japan. Square Enix published the game in Japan, while Nintendo handled publishing duties overseas. The gameplay uses a turn-based battle system and job system, in addition to incorporating options to combine job abilities and adjust battle speed and random encounter rates.
Bravely Default is set in the world of Luxendarc, which is kept in balance by four elemental crystals protected by the Crystal Orthodoxy, a religious group with influence across the world. The story follows the adventures of four protagonists: Agnès Oblige, vestal of the Wind Crystal, who was forced out of her duties after the crystals were consumed by darkness; Tiz Arrior, the sole survivor from a destroyed village caused by the crystals' blight; Ringabel, an amnesiac wanderer trying to uncover a mysterious journal in his possession; and Edea Lee, a defector of a large army bent on capturing Agnès. Together, the party aims to reclaim the four crystals from the darkness and confront a greater evil along the way.
Starting development as an action role-playing sequel to Final Fantasy: The 4 Heroes of Light, it retained elements from the Final Fantasy series while having its own story and gameplay elements. The producer of The 4 Heroes of Light, Tomoya Asano, returned to produce Bravely Default. The story's writer was Naotaka Hayashi, who was brought in from 5pb. due to his work on Steins;Gate. The characters designs were handled by multiple artists, including art director Akihiko Yoshida and mangaka Atsushi Ōkubo. The game was influenced by western video games and television series, and individual elements were inspired by aspects of the Dragon Quest series and Higurashi When They Cry. The music, composed by Revo of Sound Horizon, was intended to evoke the feelings of classic series such as Dragon Quest and SaGa.
Bravely Default was announced in September 2011 as part of Nintendo's 2012 lineup for the platform. In the run-up to release, multiple demos were developed, and the team adjusted the game using feedback from players. For the Sequel was the basis for the overseas release, being localized without any subtitle. In both Japan and overseas, Bravely Default met with strong sales and critical acclaim. Common praise went to the gameplay's mixture of traditional mechanics and new elements, along with its storyline, graphics and music. Main points of criticism were its repetitive late-game stages and elements of its social gameplay. Bravely Default spawned multiple media tie-ins and spin-off games. A direct sequel, Bravely Second: End Layer, was released in 2015 in Japan and 2016 overseas for the Nintendo 3DS, while another sequel set in a new world, Bravely Default II, was released worldwide in 2021 on the Nintendo Switch. The Bravely series has shipped over 3 million copies by November 2021.[1]
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