Breath of Fire | |
---|---|
Developer(s) | Capcom |
Publisher(s) | |
Producer(s) | Tokuro Fujiwara |
Designer(s) | Yoshinori Takenaka Yoshinori Kawano Makoto Ikehara |
Artist(s) | Keiji Inafune Tatsuya Yoshikawa |
Writer(s) | Yoshinori Kawano |
Composer(s) | Yasuaki Fujita Mari Yamaguchi Minae Fuji Yoko Shimomura Tatsuya Nishimura |
Series | Breath of Fire |
Platform(s) | SNES, Game Boy Advance |
Release | SNESGame Boy Advance |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Breath of Fire[a] is a role-playing video game developed by Capcom originally for the Super Nintendo Entertainment System. Initially released in Japan in April 1993, the game was later made available in North America in August 1994 by Square Soft, who handled the title's English localization and promotion. It is the first entry in the Breath of Fire series.
Recognized by Capcom as their first traditional role-playing video game, Breath of Fire would set the precedent for future entries in the series, and features character designs artist Keiji Inafune, as well as music by members of Capcom's in-house sound team Alph Lyla. In 2001, the game was re-released for the Game Boy Advance handheld system with new save features and minor graphical enhancements, with the English version being released in Europe for the first time. In 2016, it was released for the New Nintendo 3DS Virtual Console.[3] In 2019, it was released for the Nintendo Switch SNES games library.
Set in a fantasy world, Breath of Fire follows the journey of a boy named Ryu, one of the last surviving members of an ancient race with the ability to transform into mighty dragons, as he searches the world for his sister. During his quest, Ryu meets other warriors who share his quest, and comes into conflict with the Dark Dragon Clan, a militaristic empire who seeks to take over the world by reviving a mad goddess. The game experienced mostly positive reception upon release, and was followed by a direct sequel, Breath of Fire II, in 1994.
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