Breath of Fire IV | |
---|---|
Developer(s) | Capcom Development Studio 3 |
Publisher(s) | |
Producer(s) | Hironobu Takeshita |
Designer(s) | Makoto Ikehara |
Artist(s) | Tatsuya Yoshikawa |
Writer(s) | Makoto Ikehara |
Composer(s) | Yoshino Aoki Taro Iwashiro (opening) |
Series | Breath of Fire |
Platform(s) | PlayStation, Windows |
Release | PlayStationMicrosoft Windows |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Breath of Fire IV[a] is a role-playing video game developed by Capcom, and is the fourth game in the Breath of Fire series. It was originally released for the PlayStation home console in Japan and North America in 2000, and Europe in 2001. The game was later ported to Windows-based PCs in Europe and Japan in 2003.[2]
Just as in previous games of the series, Breath of Fire IV follows the adventures of a young man named Ryu, who has the power to transform into powerful dragons. The Ryu in this game must team up with several other skilled warriors to combat an awakened immortal emperor from ascending to godhood and destroying the world of man. Like Breath of Fire III, the game utilizes a mix of two and three-dimensional computer graphics and turn-based battle sequences.[3]
GameSpot
was invoked but never defined (see the help page).
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).