Brenda Laurel | |
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Born | Columbus, Ohio, United States | November 20, 1950
Education | DePauw University, Ohio State University |
Known for | Human-computer interaction Interactive narrative Cultural aspects of technology |
Movement | Interactive storytelling Game development research Game development for Girls |
Partner | Rob Tow |
Website | http://www.tauzero.com/Brenda_Laurel/ |
Brenda Laurel (born 1950) is an American interaction designer, video game designer, and researcher. She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality",[1] a public speaker, and an academic.
She was founder and chair of the graduate design program at California College of the Arts (from 2006 to 2012);[2] as well as the media design graduate program at Art Center College of Design (from 2000 to 2006). She has worked for Atari, co-founded the game development studio Purple Moon, and served as an interaction design consultant for multiple companies including Sony Pictures, Apple, and Citibank.[3] As of 2021, her current work focuses on STE(A)M learning, and the application of augmented reality within it.[4]
girl games
was invoked but never defined (see the help page).