Broken Sword: The Angel of Death

Broken Sword: The Angel of Death
Developer(s)Revolution Software
Sumo Digital
Publisher(s)
Director(s)Charles Cecil
Producer(s)Gary Edwards
Designer(s)Charles Cecil
Neil Richards
Ross Hartshorn
Nana Louise Nielsen
Programmer(s)Tom Sedden
Paul Porter
Artist(s)Dominic Hood
Composer(s)Ben McCullough
SeriesBroken Sword
Platform(s)Microsoft Windows
Release
  • EU: 15 September 2006
  • AU: 21 September 2006
  • NA: 13 February 2007
Genre(s)Point-and-click adventure
Mode(s)Single-player

Broken Sword: The Angel of Death (Secrets of the Ark: A Broken Sword Game in North America) is a 3D point-and-click adventure game developed by Revolution Software and Sumo Digital, which was released in 2006 in Europe and Australia and in 2007 in North America. Being released only on Windows, it is the only game in the Broken Sword series not to be released on any console. The player assumes the role of George Stobbart, an American patent lawyer, as he and Anna Maria, a girl with an old manuscript, search for a great treasure that the manuscript leads them to. The game uses a point and click interface, though George's moves can be controlled using a keyboard.

Revolution Software and THQ announced The Angel of Death in August 2005. According to game director Charles Cecil, after the release of Broken Sword: The Sleeping Dragon, the demand from fans for a sequel was overwhelming. Though The Sleeping Dragon benefited commercially from being released on console as well as Windows, it was held back by the constraints of the console versions. As a result, The Angel of Death was written for Windows only. As a series' first, it was co-developed by Revolution and Sumo Digital instead of having Revolution as the sole developer. It uses Sumo's Emmersion engine and was the first game to use the amBX lighting technology.

The game has received mostly positive reviews, with critics praising it as a fine example in the adventure gaming genre. While most critics agreed the game addressed many flaws in The Sleeping Dragon, it has also received some criticism, particularly for its rushed ending and poor controls.