Broken Sword 5: The Serpent's Curse | |
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Developer(s) | Revolution Software |
Publisher(s) | Revolution Software |
Director(s) | Charles Cecil |
Producer(s) | Kelly Willoughby |
Designer(s) | Nigel Kershaw |
Programmer(s) | Joost Peters |
Artist(s) | Tori Davis |
Writer(s) | Neil Richards |
Composer(s) | Barrington Pheloung |
Series | Broken Sword |
Engine | Virtual Theatre |
Platform(s) | Microsoft Windows, OS X, Linux, PlayStation Vita, Android, iOS, PlayStation 4, Xbox One, Nintendo Switch |
Release | Episode 1 Episode 2
|
Genre(s) | Point-and-click adventure |
Mode(s) | Single-player |
Broken Sword 5: The Serpent's Curse is the fifth title in the Broken Sword series of adventure video games, developed and published by Revolution Software, for Microsoft Windows, OS X, Linux, PlayStation Vita (via the PlayStation Network), Xbox One, PlayStation 4, Nintendo Switch, Android and iOS. The game was released in two episodes: the first was made available on 4 December 2013; the second was released on 17 April 2014 for Microsoft Windows, OS X and Linux. The Serpent's Curse was announced on 23 August 2012, along with a Kickstarter project; it was launched for the development of the game, which had been self-funded until the launch, to be completed. The game is presented in HD and returns to the series' 2D roots, with 3D characters pre-rendered and saved in 2D frames. The majority of the funding for the game was raised through Kickstarter, more than $771,000 of the requested $400,000 were raised, and together with PayPal donations, over $823,000.
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