Call of Cthulhu: Dark Corners of the Earth | |
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Developer(s) | Headfirst Productions |
Publisher(s) | Bethesda Softworks 2K (Xbox) Ubisoft (PC, Europe) |
Director(s) | Simon Woodroffe Michael Woodroffe |
Producer(s) | Christopher Gray Todd Vaughn Joss Ellis |
Designer(s) | Christopher Gray |
Programmer(s) | Gareth Clarke David White |
Artist(s) | Rob Steptoe Troy Tempest Wilhelm Ogterop |
Writer(s) | Christopher Gray Graeme Davis |
Composer(s) | Greg Chandler |
Platform(s) | Xbox, Microsoft Windows |
Release | XboxMicrosoft Windows |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Call of Cthulhu: Dark Corners of the Earth is a survival horror video game developed by British studio Headfirst Productions for the Xbox in 2005 and for Microsoft Windows in 2006. It combines an action-adventure game with a relatively realistic first-person shooter and elements of a stealth game.
The game is based on the works of H. P. Lovecraft, author of "The Call of Cthulhu" and progenitor of the Cthulhu Mythos. It is a reimagining of Lovecraft's 1936 novella The Shadow over Innsmouth, taking large inspiration from another novella called The Shadow Out of Time as well as Chaosium's Call of Cthulhu role-playing game 1997 scenario Escape from Innsmouth. Set mostly in the year 1922, the story follows Jack Walters, a mentally unstable private detective hired to investigate in Innsmouth, a strange and mysterious town that has cut itself off from the rest of the United States.
In development since 1999, the project was repeatedly delayed, going through several revisions and having some of its most ambitious and immersive features abandoned and the initially planned PlayStation 2 version cancelled. Although well received by critics, Dark Corners of the Earth was a commercial failure. At least two more Cthulhu Mythos games were planned by Headfirst Productions, including a direct sequel titled Call of Cthulhu: Destiny's End, but neither were completed due to Headfirst's bankruptcy.