Call of Cthulhu | |
---|---|
Developer(s) | Cyanide |
Publisher(s) | Focus Home Interactive |
Director(s) | Jérémie Monedero |
Designer(s) |
|
Programmer(s) | Jonathan Leemans |
Artist(s) |
|
Writer(s) |
|
Composer(s) | Markus Schmidt |
Engine | Unreal Engine 4 |
Platform(s) | |
Release | Microsoft Windows, PlayStation 4, Xbox One
|
Genre(s) | Role-playing, survival horror |
Mode(s) | Single-player |
Call of Cthulhu is a role-playing survival horror video game developed by Cyanide and published by Focus Home Interactive for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch. The game features a semi-open world environment and incorporates themes of Lovecraftian and psychological horror into a story that includes elements of investigation and stealth. Despite its title, it is not a direct adaptation of H. P. Lovecraft's short story "The Call of Cthulhu" as it is mostly based on the Cthulhu Mythos along with the 1981 role-playing game of the same title.