Camel (chess)

abcdefgh
8
c7 black circle
e7 black circle
a5 black circle
g5 black circle
d4 white upside-down knight
a3 black circle
g3 black circle
c1 black circle
e1 black circle
8
77
66
55
44
33
22
11
abcdefgh
The camel (represented as an inverted knight) may move to any of eight squares (black dots).

The camel or long knight is a fairy chess piece with an elongated knight move.[1] It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper.[1]