Cat Daddy Games

Cat Daddy Games
Company typeSubsidiary
IndustryVideo games
FoundedMarch 1996; 28 years ago (1996-03)
Founders
  • Ryan Haveson
  • Harley Howe
  • Patrick Wilkinson
Headquarters,
US
Parent2K

Cat Daddy Games is an American video game developer and a studio of 2K based in Kirkland, Washington.[1] It was founded in the Seattle area by Ryan Haveson, Harley Howe, and Patrick Wilkinson after leaving Microsoft's games division in March 1996.[2] During their time at Microsoft, they compiled a list of features they wanted to see in a game, and upon forming Cat Daddy Games, started developing Demon Isle, an action-adventure game.[3] In Q2 2003, Cat Daddy Games was acquired by Take-Two Interactive and became an internal development studio for Take-Two's Global Star Software label.[4] On September 10, 2007, Take-Two Interactive announced the opening of 2K Play, a new sub-label for its 2K division, which consumed all assets of Global Star Software, including Cat Daddy Games.[5]

  1. ^ "Cat Daddy Games LLC". Bloomberg News.
  2. ^ "Demon Isle". ng alphas. Next Generation. No. 30. Imagine Publishing. June 1997. p. 98.
  3. ^ "Demon Isle – Cat Daddy's Big Debut". On the Coding Edge. InterAction Magazine. Sierra On-Line. 1997. p. 84.
  4. ^ "Form 10-K – Take-Two Interactive Software, Inc". U.S. Securities and Exchange Commission. January 31, 2006.
  5. ^ Androvich, Mark (September 10, 2007). "Nickelodeon enters agreement with new 2K Play label". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved February 10, 2018.