Checkerboard rendering

Checkerboard rendering or sparse rendering,[1] also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions. It is different from tiled rendering, a method of subdividing images in order to render them more efficiently, and from the "checkerboard" method of alternate frame rendering.

  1. ^ Cite error: The named reference eurogamer-scorpio was invoked but never defined (see the help page).