Child of Light | |
---|---|
Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Director(s) | Patrick Plourde |
Producer(s) | Jean-François Poirier |
Designer(s) | Mélissa Cazzaro Aurélie Débant |
Programmer(s) | Brianna Code |
Artist(s) | Thomas Rollus |
Writer(s) | Jeffrey Yohalem |
Composer(s) | Cœur de pirate |
Engine | UbiArt Framework |
Platform(s) | |
Release | Windows, PS3, PS4, Xbox 360, Xbox One, Wii U
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Genre(s) | Platform, role-playing |
Mode(s) | Single-player, multiplayer |
Child of Light is a platforming role-playing video game developed by Ubisoft Montreal and published by Ubisoft for Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One in April 2014, and was released on PlayStation Vita in July 2014. The game was later released on Nintendo Switch on 11 October 2018; the announcement of this release also teased a sequel that was later seemingly cancelled in the very early stages of development.[4][5] It was also made available on Amazon Luna and Google Stadia in August and October 2021, respectively.[6] The game is powered by the UbiArt Framework game engine.
The game's story takes place in the fictional land of Lemuria. Aurora, a child who wakes up in Lemuria after dying from a mysterious illness, must bring back the sun, the moon, and the stars that are all being held captive by the Queen of the Night in order to return home.
The game received mainly positive reviews, with particular praise for its visuals, presentation, gameplay, soundtrack and story.