Chrono Cross | |
---|---|
Developer(s) | Square[a] |
Publisher(s) | PlayStationThe Radical Dreamers Edition
|
Director(s) | Masato Kato |
Producer(s) | Hiromichi Tanaka |
Designer(s) | Hiromichi Tanaka |
Programmer(s) | Kiyoshi Yoshii |
Artist(s) | |
Writer(s) | Masato Kato |
Composer(s) | Yasunori Mitsuda |
Series | Chrono |
Platform(s) | |
Release | PlayStationNintendo Switch, PlayStation 4, Windows, Xbox One
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Chrono Cross[b] is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System. Chrono Cross was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on Chrono Trigger, including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the characters of the game.
The story of Chrono Cross focuses on a teenage boy named Serge and a theme of parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the mysterious Frozen Flame, Serge is chiefly challenged by Lynx, a shadowy antagonist working to apprehend him.
Upon its release in Japan in 1999 and North America in 2000, Chrono Cross received widespread acclaim, earning a perfect 10.0 score from GameSpot.[3][4] The game shipped 1.5 million copies worldwide by 2003, leading to a Greatest Hits re-release and continued life in Japan as part of the Ultimate Hits series.[5][6] Chrono Cross was later re-released for the PlayStation Network in Japan in July 2011, and in North America four months later.[7] A remaster of the game, titled Chrono Cross: The Radical Dreamers Edition[c] was released on April 7, 2022, for Nintendo Switch, PlayStation 4, Windows, and Xbox One.
Richard Honeywood: From day one. The Product Development Division-3 team and I were just finishing off the North American version of Chrono Cross when talk of making an online version of Final Fantasy first came up. As I had also worked with Division-3 on Xenogears before that as well, it seemed only natural I help them out on their next project...
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