Original author(s) | Pascal Mueller, Simon Haegler, Andreas Ulmer, Simon Schubiger, Matthias Specht, Stefan Müller Arisona, Basil Weber |
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Developer(s) | Esri R&D Center Zurich |
Initial release | August 2008 |
Stable release | 2024.0
/ July, 2024 |
Preview release | 2024.1 BETA
/ September, 2024 |
Operating system | Microsoft Windows, and Linux |
Available in | English, Finnish, Simplified Chinese |
Type | 3D computer graphics, geodesign, procedural generation |
License | Proprietary (Named User, Node-Locked or floating) |
Website | www |
ArcGIS CityEngine is a commercial three-dimensional (3D) modeling program developed by Esri R&D Center Zurich (formerly Procedural Inc.) and specialises in the generation of 3D urban environments. Using a procedural modeling approach, it supports the creation of detailed large-scale 3D city models. CityEngine works with architectural object placement and arrangement in the same manner that software like VUE manages terrain, ecosystems and atmosphere mapping. Unlike the traditional 3D modeling methodology which uses Computer-Aided Design (CAD) tools and techniques, CityEngine takes a different approach to shape generation via a rule-based system. It can also use Geographic Information System (GIS) datasets due to its integration with the wider Esri/ArcGIS platform. Due to this unique feature set, CityEngine has been used in academic research and built environment professions, e.g., urban planning, architecture, visualization, game development, entertainment, archeology, military and cultural heritage. CityEngine can be used within Building Information Model (BIM) workflows as well as visualizing the data of buildings in a larger urban context, enhancing its working scenario toward real construction projects.[1]