Civilization III | |
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Developer(s) | Firaxis Games (Win) Westlake Interactive (Mac) |
Publisher(s) | Infogrames Interactive (Win) MacSoft (Mac) |
Producer(s) | Michael Gibson Jeffrey Kennedy |
Designer(s) | Jeff Briggs Soren Johnson |
Writer(s) | Paul Murphy |
Composer(s) | Roger Briggs Mark Cromer |
Series | Civilization |
Platform(s) | Microsoft Windows, Mac OS |
Release | WindowsMac OS
|
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series. It was released in 2001, and followed by Civilization IV. Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
Civilization III, like the other Civilization games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.