Civilization IV

Civilization IV
Developer(s)Firaxis Games
Publisher(s)2K (Win)
Aspyr (Mac)
Producer(s)Barry Caudill[1]
Designer(s)Soren Johnson
Programmer(s)Soren Johnson
Artist(s)Steve Ogden
Composer(s)Jeffery L. Briggs
Christopher Tin
SeriesCivilization
EngineGamebryo[2]
Platform(s)Windows, Mac OS X
ReleaseWindows
  • NA: October 25, 2005
  • PAL: November 4, 2005
Mac OS X
  • NA: June 26, 2006
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer

Civilization IV (also known as Sid Meier's Civilization IV) is a 4X turn-based strategy computer game and the fourth installment of the Civilization series, and developed by Firaxis Games. It was designed by Soren Johnson. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by Civilization V.

Civilization IV uses the 4X empire-building model for turn-based strategy gameplay, in which the player's main objective is to construct a civilization from limited initial resources. Most standard full-length games start the player with a settler unit and/or a city unit in the year 4000 BC. As with other games in the series, there are by default five objectives the player can pursue in order to finish the game: conquering all other civilizations, controlling a supermajority of the game world's land and population, building and sending the first sleeper ship to the Alpha Centauri star system, increasing the "Culture ratings" of at least three different cities to "legendary" levels, or winning a "World Leader" popularity contest by the United Nations. If the time limit for the game is reached and none of the previous goals has been fulfilled by any players including game AI players, the civilization with the highest total game score is declared winner. A large departure from earlier Civilization games is a new graphics engine created from scratch, based on the Gamebryo engine by Numerical Design Limited (NDL).

The game has received critical acclaim and was hailed as an exemplary product of one of the leading video game producers in the turn-based strategy genre, and has been listed as one of the best video games of all time. Civilization IV sold over 3 million copies by 2008 and won multiple awards, including several Game of the Year awards. Its title song, "Baba Yetu", was the first piece of video game music to win a Grammy Award. Two major expansions were released, Civilization IV: Warlords and Civilization IV: Beyond the Sword, as well as the stand-alone expansion pack Civilization IV: Colonization, which were all combined in 2009 into one release edition titled Sid Meier's Civilization IV: The Complete Edition.

  1. ^ PC Zone staff (6 July 2006). "Interview: Looking Back... Civilization IV". Interviews: PC. Computer and Video Games U.S. pp. 1–3. 142558. Archived from the original (PHP) on 26 July 2010. Retrieved 28 February 2007. We pull up a pew with developer Firaxis and talk deep, dark diplomacy.
  2. ^ Coleman, Stephen (14 March 2005). "Sid Meier's Civilization IV Powered By Gamebryo". IGN. Archived from the original on 11 February 2007.