Civilization V

Civilization V
Developer(s)Firaxis Games
Publisher(s)
Director(s)Jon Shafer
Producer(s)
  • Dennis Shirk
  • Lisa Miller
Designer(s)
Programmer(s)
  • Brian Wade
  • Tim Kipp
  • Ed Beach
Artist(s)
  • Dorian Newcomb
  • Chris Hickman
  • Brian Busatti
Writer(s)
  • Michelle Menard
  • Paul Murphy
Composer(s)
SeriesCivilization
Platform(s)Windows, Mac OS X,[3] Linux[4]
Release
  • Windows[1]
    • NA: September 21, 2010
    • PAL: September 24, 2010
  • Mac OS X[2]
    • WW: November 23, 2010
  • Linux
    • WW: June 10, 2014
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer

Sid Meier's Civilization V is a 4X turn-based strategy video game in the Civilization series developed by Firaxis Games. The game was released for Windows in September 2010,[1] for Mac OS X on November 23, 2010, and for Linux on June 10, 2014.

In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series.[5] Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies.[6] In addition, the maps contain computer-controlled city-states and non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand one tile at a time, favoring more productive tiles,[7] and roads now have a maintenance cost, making them much less common.[8] The game features community, modding, and multiplayer elements.[5] It is available for download on Steam.

Its first expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012, in North America and June 22 internationally. It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.[9]

A second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It includes features such as international trade routes, a world congress, tourism, great works, nine new civilizations, eight additional wonders, and three ideologies. It was released on July 9, 2013, in North America and in the rest of the world three days later.

It was succeeded by a new entry in the series, Civilization VI, in 2016.

  1. ^ a b "2K Games Conquers PCs with the Release of Sid Meier's Civilization V on September 21, 2010 in North America". 2K Games. June 11, 2010. Archived from the original on July 1, 2010. Retrieved July 23, 2010.
  2. ^ Looney, Russ (November 2, 2010). "Civilization V Coming to Macs on November 23". The GameAgent Blog. Archived from the original on November 4, 2013. Retrieved June 26, 2011.
  3. ^ "Aspyr Media to Publish Sid Meier's Civilization® V for Mac". Business Wire. October 19, 2010. Retrieved June 26, 2011.
  4. ^ "Introducing Sid Meier's Civilization V for SteamOS". Steam Community. June 10, 2014. Retrieved June 10, 2014.
  5. ^ a b "2K Games Announces Sid Meier's Civilization V in Development at World Renowned Firaxis Games Studio". BusinessWire. February 18, 2010. Archived from the original on March 4, 2010. Retrieved February 19, 2010.
  6. ^ Butts, Steve (March 8, 2010). "Civilization V Preview". IGN. Archived from the original on March 12, 2010. Retrieved March 9, 2010.
  7. ^ "Civilization V Preview: Small Changes, Big Differences". Kotaku. March 10, 2010. Retrieved November 22, 2013.
  8. ^ "Civilization V to eradicate road spaghetti?". Kotaku. March 10, 2010. Retrieved November 22, 2013.
  9. ^ "2K Games – BLOG – CIVILIZATION V EXPANSION PACK ANNOUNCED!". February 16, 2012.