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Clark Aldrich is an American author and practitioner in the field of educational simulations and serious games for education and professional skills.
In 1999, Clark Aldrich began publishing research that criticized traditional education methods for failing to teach leadership, innovation, and strategic skills effectively. He advocated for interactive learning experiences inspired by computer games genres, arguing that they offer innovative models for content presentation. He believed that new genres of computer games would need to be developed for educational and entertainment purposes. His independent research and simulation designs resulted in numerous articles, speeches, and five books five books.[1]