Clock Tower 3 | |
---|---|
Developer(s) | |
Publisher(s) | Capcom |
Director(s) |
|
Producer(s) | Tatsuya Minami |
Programmer(s) | Masahiro Imaizumi |
Artist(s) | Keita Amemiya |
Writer(s) |
|
Composer(s) | Cozy Kubo |
Series | Clock Tower |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Clock Tower 3[a] is a survival horror video game co-produced by Capcom and Sunsoft for the PlayStation 2. Released in 2002, it is the fourth installment in the Clock Tower series, and the first and only video game directed by Japanese film director Kinji Fukasaku. The plot and characters have very little relation to the previous Clock Tower games. The story follows 14-year-old Alyssa Hamilton who is part of a family lineage of female warriors who travel through time to defeat evil spirits. Alyssa travels from her time in 2003 London to the 1940s and 1960s in order to defeat these "Entities" and bring peace to troubled souls.
As opposed to the point-and-click gameplay used in the previous games, Clock Tower 3 is the first game in the series to incorporate direct control over the protagonist. Alyssa is given no weapon for the majority of the game, and must evade and hide from her pursuers. These enemies, known as "Subordinates", are fought at the end of each level, during which Alyssa is armed with a longbow. The game received mixed reviews and was a commercial failure, selling considerably less than anticipated. The presentation, writing, and graphics were positively received, with many critics praising the cutscenes and Fukasaku's direction. However, the gameplay was criticized for its repetitive mechanics, and the game itself was felt to be too short.
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