Colony Wars: Red Sun | |
---|---|
Developer(s) | Psygnosis Leeds |
Publisher(s) | |
Producer(s) | Dave Semmens |
Designer(s) | Simon Stratford Jody Cobb Scott Naylor |
Programmer(s) | Mike Chilton (lead) Graeme Baird Simon Booth Julian Gold |
Artist(s) | Ben Devereau Chris Hogg |
Composer(s) | Gary McKill |
Platform(s) | PlayStation |
Release | |
Genre(s) | Space combat simulator |
Mode(s) | Single-player |
Colony Wars: Red Sun (called Colony Wars III: Red Sun in North America) is a space combat simulator video game for the PlayStation developed by Psygnosis and published by Sony Computer Entertainment Europe and Midway Games in 2000.[1] It is a sequel to Colony Wars in 1997 and Colony Wars: Vengeance in 1998. Instead of being a starfighter pilot for the League of Free Worlds or the Colonial Navy, the player now assumes the role of a civilian miner-turned-mercenary.
The game was originally set for release in North America by Psygnosis in March 2000,[3] before it was delayed a few times, once to early April,[4] then to late April or early May,[5] and then to June 1 after being picked up by Midway Games.[1]
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