Concept art

Example of concept design workflow (blue) followed by 3D modeling (red). Reference and inspiration for 3D modeling is a common use of concept art.

Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product.[1] The term was used by the Walt Disney Animation Studios as early as the 1930s.[2] Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as storyboard, though they are often confused.[citation needed]

Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art is not only used to develop the work but also to show the project's progress to directors, clients, and investors. Once the development of the work is complete, concept art may be reworked and used for advertising materials.[3]

  1. ^ Shamsuddin, Abu Kalam (2013). "Evaluating content based animation through concept art" (PDF). International Journal of Trends in Computer Science. 2 (11): 819–827 – via Academia.
  2. ^ Tengrenn, Gustaf. "1930 / 1940 Disney Concept Art by par Gustaf Tenggren". Ufunk. Fabien Bouchard. pp. www.gustaftenggren.com. Archived from the original on 15 March 2015. Retrieved 25 September 2014.
  3. ^ "Concept Art World | Featured Art Inspiration". Retrieved 2022-06-06.