Origin | Iran; also India, Pakistan, (also popular in South Asia, Suriname, Netherlands) |
---|---|
Players | 2×2 |
Cards | 52 |
Deck | French |
Rank (high→low) | A K Q J 10 9 8 7 6 5 4 3 2 |
Play | Counter-clockwise (mostly) |
Related games | |
Whist, Shelem |
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Court piece (also known as Hokm (Persian: حکم), Rung (Urdu:رنگ) and Rang)[1] is a trick-taking card game similar to the card game whist in which eldest hand makes trumps after the first five cards have been dealt, and trick-play is typically stopped after one party has won seven tricks. A bonus is awarded if one party wins the first seven tricks, or even all tricks. The game is played by four players in two teams, but there are also adaptations for two or three players.
Derived games have removed the special role of eldest hand or have added features such as the 2 of hearts as the highest trump (satat), the need to win two consecutive tricks in order to pick up tricks (double sar), or counting tens rather than tricks (dehla pakad).
The game appears to originate from Iran or India. In the Indian subcontinent, it is sometimes spelled Coat Peace, Kot Pees, Chokri, Chakri, Rung or Rang. Alternative names include Seven Hands (Iran), t'rup Chaal, and Hok (Israel). In the Dutch-speaking world, a similar game (and likely derivative) is known as Troefcall (Suriname and the Netherlands). In English the game is sometimes referred to simply as Trumps. As Satat, it is the most popular card game of Mauritius.