Crash Bandicoot: The Huge Adventure

Crash Bandicoot: The Huge Adventure
North American box art
Developer(s)Vicarious Visions
Publisher(s)
Director(s)
  • Karthik Bala
  • Jesse Booth
  • Mike Meischeid
Producer(s)
  • Karthik Bala
  • Tobi Saulnier
  • Daniel Suarez
Designer(s)
  • Luis Barriga
  • Karthik Bala
Programmer(s)
  • Nate Trost
  • Robert Trevellyan
  • Alex Rybakov
  • Jesse Raymond
  • Chris Pruett
  • Jesse Booth
  • Viktor Kuzmin
Artist(s)
  • Steve Derrick
  • Theodore Bialek
  • Christopher Winters
  • Mei He
  • Jason Harlow
  • Carl Schell
  • Jim Powell
  • Wes Merritt
  • Jorge Diaz
  • Florian Freisleder
Composer(s)
  • Manfred Linzner
  • Todd Masten
SeriesCrash Bandicoot
Platform(s)Game Boy Advance
Release
  • NA: February 26, 2002
  • EU: March 15, 2002
Genre(s)Platform
Mode(s)Single-player

Crash Bandicoot: The Huge Adventure (released as Crash Bandicoot XS in Europe) is a 2002 platform game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance. It is the seventh installment in the Crash Bandicoot video game series, the first Crash Bandicoot game not to be released on a PlayStation console, and the first Crash Bandicoot game to be released on a handheld console. The game's story centers on a plot to shrink the Earth by the main antagonist, Doctor Neo Cortex, through the use of a gigantic weapon named the "Planetary Minimizer". The protagonist of the story, Crash Bandicoot, must gather Crystals in order to power a device that will return the Earth to its proper size, defeating Doctor Cortex and his minions along the way.

The game stemmed from an agreement between Universal Interactive Studios and Konami that enabled them to respectively produce and publish a Crash Bandicoot game for next-generation handheld game systems, ending the franchise's exclusivity to Sony-produced consoles. Critical reactions to Crash Bandicoot: The Huge Adventure were generally positive; the game was praised for its graphics and overall design, but critics noted the game's lack of innovation. A sequel, Crash Bandicoot 2: N-Tranced, was released in 2003.