Crisis Mountain | |
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Publisher(s) | Synergistic Software Creative Software (C64, VIC) Comptiq (FM-7, PC-88) |
Designer(s) | David H. Schroeder |
Programmer(s) | Apple II David Schroeder Atari 8-bit Ron Aldrich[1] Commodore 64 Lloyd D. Ollman Jr.[1] |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, FM-7, PC-88, VIC-20 |
Release | 1982: Apple 1983: Atari 8-bit 1984: C64, FM-7, PC-88 |
Genre(s) | Platform |
Mode(s) | Single-player |
Crisis Mountain is a platform game written by David H. Schroeder for the Apple II and published by Synergistic Software in 1982. A port to Atari 8-bit computers was released in 1983. Creative Software published cartridge versions for the Commodore 64 and VIC-20. Ports for the FM-7 and PC-8800 series were from Comptiq.
In Crisis Mountain, the player must defuse bombs left in a lair below a volcano which was abandoned by terrorists. One of the first games with regenerating health, the player is not always killed by an individual mishap. Health—labeled as strength—is shown as a number from 0–3, and after taking damage it slowly increases over time.[2]
Schroeder later developed Dino Eggs for the Apple II.