Crisis Mountain

Crisis Mountain
Publisher(s)Synergistic Software
Creative Software (C64, VIC)
Comptiq (FM-7, PC-88)
Designer(s)David H. Schroeder
Programmer(s)Apple II
David Schroeder
Atari 8-bit
Ron Aldrich[1]
Commodore 64
Lloyd D. Ollman Jr.[1]
Platform(s)Apple II, Atari 8-bit, Commodore 64, FM-7, PC-88, VIC-20
Release1982: Apple
1983: Atari 8-bit
1984: C64, FM-7, PC-88
Genre(s)Platform
Mode(s)Single-player

Crisis Mountain is a platform game written by David H. Schroeder for the Apple II and published by Synergistic Software in 1982. A port to Atari 8-bit computers was released in 1983. Creative Software published cartridge versions for the Commodore 64 and VIC-20. Ports for the FM-7 and PC-8800 series were from Comptiq.

In Crisis Mountain, the player must defuse bombs left in a lair below a volcano which was abandoned by terrorists. One of the first games with regenerating health, the player is not always killed by an individual mishap. Health—labeled as strength—is shown as a number from 0–3, and after taking damage it slowly increases over time.[2]

Schroeder later developed Dino Eggs for the Apple II.

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