Croc: Legend of the Gobbos

Croc: Legend of the Gobbos
Developer(s)Argonaut Software
Publisher(s)Fox Interactive
Producer(s)
  • Nick Clarke
  • Stefano Zammattio
  • John Edelson
Designer(s)Nic Cusworth
Programmer(s)
  • Anthony Lloyd
  • Lewis Gordon
Composer(s)
  • Justin Scharvona
  • Karin Griffin
  • Martin Gwynn Jones
SeriesCroc
EngineBRender (PC)
Platform(s)
ReleasePlayStation
  • NA: 29 September 1997
  • EU: 10 October 1997[1]
Sega Saturn
  • EU: 10 October 1997[1]
  • NA: 24 November 1997
Microsoft Windows
Genre(s)Platform
Mode(s)Single-player

Croc: Legend of the Gobbos[a] is a 1997 platform game developed by Argonaut Software and published by Fox Interactive for the PlayStation. It was originally released in September 1997, with ports for Sega Saturn and Microsoft Windows following. Taking place in the fictional setting of the Gobbo Valley, Croc: Legend of the Gobbos follows a young crocodile named Croc, who sets out to rescue a group of furry creatures known as Gobbos from the evil magician Baron Dante.

The game initially started development shortly following a successful relationship between Argonaut and Nintendo, with the former creating a processing chip for the Super Nintendo Entertainment System called the Super FX that was used in games such as Star Fox to display 3D polygonal environments. It was first pitched to Nintendo as a prototype for a 3D platform game in which the player controlled Yoshi from Nintendo's Super Mario series, but was ultimately rejected by Nintendo, ending the relationship and prompting Argonaut to retool the game as an original property. The game's characters and mechanics were designed by Simon Keating in his first-ever video game project. Justin Scharvona, Karin Griffin, and Martin Gwynn Jones composed the game's music, while Jonathan Aris provided the voice of Croc.

Croc: Legend of the Gobbos on PlayStation received positive reviews from critics; praise was directed towards the game's visuals, music and sound, while criticism was directed towards the controls, camera, and lack of innovation. The PC version was more negatively received. It went on to become one of Argonaut's most successful releases, selling over 3 million copies for the PlayStation. A sequel to the game, titled Croc 2, was released in 1999.

  1. ^ a b "Checkpoint". Computer and Video Games. No. 191. Future Publishing. October 1997.
  2. ^ "Croc". PC Jeux (in French). No. 5. M.E.R.7. December 1997.


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