Croc 2

Croc 2
Developer(s)Argonaut Software
Publisher(s)Fox Interactive
Designer(s)Nic Cusworth
Programmer(s)Anthony Lloyd
Artist(s)Michael Hanrahan
Composer(s)Karin Griffin
SeriesCroc
Platform(s)PlayStation, Windows
ReleasePlayStation
Windows
Genre(s)Platform, action-adventure
Mode(s)Single-player, multiplayer

Croc 2 is a 1999 platform game developed by Argonaut Software and published by Fox Interactive. The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante.

Croc 2 was released for the Sony PlayStation in 1999, and for Windows in 2000. A 2D adaptation for the Game Boy Color was released in 2001. A port of the game for the Dreamcast was also planned but ultimately cancelled. The game's release was accompanied by a heavy advertising campaign, with Fox cross-promoting the game alongside Nabisco's "Gummi Savers" brand of candy. Croc 2 received mixed reviews, with critics particularly praising the game's graphics while criticizing its camera and difficulty.

  1. ^ "Another chance to rock around with croc; CD-ROM game review - Croc 2. - Free Online Library". www.thefreelibrary.com. Retrieved 31 July 2023.
  2. ^ IGN staff (22 July 1999). "Cash for Croc". IGN. Ziff Davis. Retrieved 13 July 2021.
  3. ^ Fudge, James (7 March 2000). "CROC 2 ships". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 9 July 2003. Retrieved 13 July 2021.