Croc 2 | |
---|---|
Developer(s) | Argonaut Software |
Publisher(s) | Fox Interactive |
Designer(s) | Nic Cusworth |
Programmer(s) | Anthony Lloyd |
Artist(s) | Michael Hanrahan |
Composer(s) | Karin Griffin |
Series | Croc |
Platform(s) | PlayStation, Windows |
Release | PlayStationWindows |
Genre(s) | Platform, action-adventure |
Mode(s) | Single-player, multiplayer |
Croc 2 is a 1999 platform game developed by Argonaut Software and published by Fox Interactive. The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante.
Croc 2 was released for the Sony PlayStation in 1999, and for Windows in 2000. A 2D adaptation for the Game Boy Color was released in 2001. A port of the game for the Dreamcast was also planned but ultimately cancelled. The game's release was accompanied by a heavy advertising campaign, with Fox cross-promoting the game alongside Nabisco's "Gummi Savers" brand of candy. Croc 2 received mixed reviews, with critics particularly praising the game's graphics while criticizing its camera and difficulty.