Cruis'n World | |
---|---|
Developer(s) | Midway Games (arcade) Eurocom (Nintendo 64) |
Publisher(s) | Nintendo Midway Games (arcade) |
Designer(s) | Eugene Jarvis |
Programmer(s) | Eric Pribyl Scott Posch |
Artist(s) | Xion Cooper Ted Barber |
Composer(s) | Vince Pontarelli[2] |
Series | Cruis'n |
Platform(s) | Arcade Nintendo 64 |
Release | Arcade
|
Genre(s) | Racing |
Mode(s) | Up to 4 players simultaneously |
Arcade system | Midway V Unit |
Cruis'n World is a 1996 racing game developed by Midway Games and published by Nintendo. It is the sequel to the 1994 arcade racer Cruis'n USA. A port for the Nintendo 64 developed by Eurocom was released in 1998, and was the best received of the Cruis'n ports.
Cruis'n World allows players to race on various tracks around the world. The game also features more cars than Cruis'n USA. This game introduced stunts to the Cruis'n series. They served to dodge obstacles, take close curves, and gain extra seconds of time.