Crusader: No Remorse | |
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Developer(s) | Origin Systems Realtime Associates (console versions) |
Publisher(s) | Electronic Arts |
Director(s) | Tony Zurovec |
Producer(s) | Warren Spector |
Designer(s) | Mark Vittek |
Programmer(s) | Tony Zurovec |
Artist(s) | Beverly Garland |
Writer(s) | Lisa Smith Mark Vittek |
Composer(s) | Dan Gardopée Andrew Sega |
Engine | Enhanced Ultima VIII: Pagan engine |
Platform(s) | MS-DOS, Saturn, PlayStation |
Release | PC PlayStation & Saturn |
Genre(s) | Action |
Mode(s) | Single-player |
Crusader: No Remorse is an action game developed by Origin Systems and published by Electronic Arts. It was first released in 1995 for MS-DOS, with the Sony PlayStation and Sega Saturn ports following in 1997. Set in a dystopian future 22nd century, the game centers on The Captain, a special ops officer and supersoldier, who defects from the tyrannical world government, the World Economic Consortium (WEC), and joins the Resistance rebels.
Critically well-received, No Remorse was followed by the PC-only sequel Crusader: No Regret in 1996.