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Cube Quest | |
---|---|
Developer(s) | Simutrek |
Publisher(s) | Simutrek |
Designer(s) | Paul Allen Newell Duncan Muirhead |
Programmer(s) | Paul Allen Newell Duncan Muirhead |
Platform(s) | Arcade |
Release |
|
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Cube Quest is a shoot 'em up arcade laserdisc game by American company Simutrek released in 1983. It was primarily designed and programmed by Paul Allen Newell, who previously wrote some Atari 2600 games.[1] It was introduced at Tokyo's Amusement Machine Show (AM Show) in September 1983[2] and then the AMOA show the following month,[3] before releasing in North America in December 1983.[4]
It combines real-time 3D polygon graphics with laserdisc-streamed, animated backgrounds, making it the first arcade video game to use real-time 3D computer graphics.[5][6] At around the same time, pre-rendered 3D computer graphics were used in Funai's arcade laserdisc game Interstellar,[7] introduced at the same AM Show in September 1983.[8] Cube Quest was nevertheless the first game to use real-time 3D computer graphics, predating Atari's I, Robot (1984).
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