Cube Quest

Cube Quest
Flyer for Cube Quest
Developer(s)Simutrek
Publisher(s)Simutrek
Designer(s)Paul Allen Newell
Duncan Muirhead
Programmer(s)Paul Allen Newell
Duncan Muirhead
Platform(s)Arcade
Release
  • NA: December 1983
Genre(s)Shoot 'em up
Mode(s)Single-player

Cube Quest is a shoot 'em up arcade laserdisc game by American company Simutrek released in 1983. It was primarily designed and programmed by Paul Allen Newell, who previously wrote some Atari 2600 games.[1] It was introduced at Tokyo's Amusement Machine Show (AM Show) in September 1983[2] and then the AMOA show the following month,[3] before releasing in North America in December 1983.[4]

It combines real-time 3D polygon graphics with laserdisc-streamed, animated backgrounds, making it the first arcade video game to use real-time 3D computer graphics.[5][6] At around the same time, pre-rendered 3D computer graphics were used in Funai's arcade laserdisc game Interstellar,[7] introduced at the same AM Show in September 1983.[8] Cube Quest was nevertheless the first game to use real-time 3D computer graphics, predating Atari's I, Robot (1984).

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  4. ^ Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 133. ISBN 978-4990251215.
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  6. ^ "Video Game Flyers: Cube Quest, Simutrek". The Arcade Flyer Archive. Retrieved 22 May 2021.
  7. ^ "立体CGを駆使したVDゲーム 〜 未来の宇宙戦争 〜 フナイから 『インターステラー』" [VD Game That Makes Full Use of 3D CG – Future Space War: "Interstellar" from Funai] (PDF). Game Machine (in Japanese). No. 226. Amusement Press, Inc. 15 December 1983. p. 24.
  8. ^ "Overseas Readers Column: 21st AM Show Of Tokyo Held Heralding The Age Of The Video Disk" (PDF). Game Machine (in Japanese). No. 223. Amusement Press, Inc. 1 November 1983. p. 34.