Cubic Ninja

Cubic Ninja
Developer(s)AQ Interactive
Publisher(s)
Composer(s)Tomoko Imoto
Platform(s)Nintendo 3DS
ReleaseNintendo 3DS:
  • JP: April 7, 2011[1]
  • NA: June 14, 2011
  • AU: June 23, 2011
  • EU: June 24, 2011
Nintendo eShop:
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Cubic Ninja (Japanese: キュービックニンジャ, Hepburn: Kyūbikku Ninja) is a puzzle video game for the Nintendo 3DS. Developed by AQ Interactive and published by Ubisoft, the game requires players to use the console's accelerometer and gyroscope to manipulate the titular character through various levels on a quest to rescue a princess.[2]

The game was released to mixed reviews; although praised for its unique gameplay concept, critics panned aspects of the game's control scheme, along with its "frustrating" wired level designs and relatively short length. Despite its poor reception, Cubic Ninja received renewed notoriety in November 2014, after it was revealed that an exploit in the game's level editor would allow the 3DS to execute homebrew code.

  1. ^ a b "Cubic Ninja". Nintendo Japan (in Japanese). Archived from the original on February 27, 2023. Retrieved February 27, 2023.
  2. ^ Cite error: The named reference gs-cubicninjareview was invoked but never defined (see the help page).