Curse: The Eye of Isis

Curse: The Eye of Isis
Developer(s)Asylum Entertainment
Publisher(s)
Producer(s)Sai Wun Poon
Designer(s)Jacqui Jomain
Programmer(s)George Kartvelishvili
Ed Key
Graeme Baird
Ian Cottrell
Martin Fermor
Richard Steer
Artist(s)Jason White
Writer(s)Dan Gould
Louis Ho
Composer(s)Mike Willox
Platform(s)Windows
Xbox
PlayStation 2
Release
  • NA: October 20, 2003 (PC)[2]
  • NA: October 30, 2003 (Xbox)[1]
  • EU: November 14, 2003[3]
Genre(s)Survival horror
Mode(s)Single player

Curse: The Eye of Isis is a survival horror video game that was developed by British studio Asylum Entertainment and published by DreamCatcher Interactive and Wanadoo for the Xbox, PlayStation 2 and Windows. It was released stateside for Windows in October 2003 and for Xbox in April 2004. The PlayStation 2 version was only released in Europe.

It shares the same sort of atmospheric setting, gameplay, fixed camera angles, and ammo preservation as the earlier Resident Evil games, as well as many other archetypal survival horror games in the genre, such as ObsCure and Silent Hill.

The Xbox version of the game was very briefly backwards compatible with the Xbox 360, but was removed from the list because of glitches on December 1, 2005. The game remains unplayable on that system.

  1. ^ Reed, Tara; Gaum, Bryon (2003-10-30). "DreamCatcher Games Ships Curse: The Eye of Isis on Xbox" (Press release). Dreamcatcher Games. Archived from the original on 2006-11-25. Retrieved 2023-03-22.{{cite press release}}: CS1 maint: unfit URL (link)
  2. ^ Reed, Tara; Gaum, Bryon (2003-10-20). "DreamCatcher Games Ships Curse: The Eye of Isis on PC-CD" (Press release). Dreamcatcher Games. Archived from the original on 2006-11-25. Retrieved 2023-03-22.{{cite press release}}: CS1 maint: unfit URL (link)
  3. ^ Bramwell, Tom (2003-11-14). "What's New?". Eurogamer. Archived from the original on 2022-07-05. Retrieved 2023-03-22.