Cursed equilibrium

Cursed equilibrium
Solution concept in game theory
Relationship
Superset ofBayesian Nash equilibrium
Significance
Proposed byErik Eyster, Matthew Rabin

In game theory, a cursed equilibrium is a solution concept for static games of incomplete information. It is a generalization of the usual Bayesian Nash equilibrium, allowing for players to underestimate the connection between other players' equilibrium actions and their types – that is, the behavioral bias of neglecting the link between what others know and what others do. Intuitively, in a cursed equilibrium players "average away" the information regarding other players mixed strategies.

The solution concept was first introduced by Erik Eyster and Matthew Rabin in 2005,[1] and has since become a canonical behavioral solution concept for Bayesian games in behavioral economics.[2]

  1. ^ Eyster, Erik; Rabin, Matthew (2005). "Cursed Equilibrium". Econometrica. 73 (5): 1623–1672. doi:10.1111/j.1468-0262.2005.00631.x.
  2. ^ Cohen, Shani; Li, Shengwu (2022). "Sequential Cursed Equilibrium". arXiv:2212.06025 [econ.TH].