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Cyberball | |
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Developer(s) | Atari Games |
Publisher(s) | Atari Games |
Designer(s) | John Salwitz Dave Ralston |
Programmer(s) | John Salwitz Paul Kwinn |
Artist(s) | Dave Ralston Mark West Will Noble Deborah Short |
Composer(s) | Brad Fuller Hal Canon Don Diekneite Byron Sheppard |
Platform(s) | Arcade, Genesis, Atari ST, Atari Lynx, Amiga, Commodore 64, Amstrad CPC, ZX Spectrum, NES |
Release | ArcadeGenesis/Mega DriveHome computersAtari Lynx
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Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Cyberball (サイバーボール, Saibābōru) is a video game released in arcades in 1988 by Atari Games. The game is a 7-man American football using robotic avatars of different speeds, sizes, and skill sets set in the year 2022. Originally released for arcades, Cyberball was ported to several home consoles and computers.
In 1988, Atari released the original Cyberball arcade game as a large cabinet with two monitors, each with two sets of controls for one or two players. Players on each side could play against computer opponents or head-to-head on opposing monitors for a maximum of four players. In 1989, Atari Games released a sequel to the original Cyberball in both the same large dual-monitor cabinet titled Tournament Cyberball 2072 as well as a stand-alone two-player cabinet titled Cyberball 2072. The sequel included improved game play, which included refined player movements and many more offensive plays and defensive formations, and changed its setting to 2072. Also shipped in 1989 were several conversion kits to modify existing cabinets to Tournament Cyberball 2072 or the 2-player-only Cyberball 2072.