Dante's Inferno (video game)

Dante's Inferno
European cover art featuring protagonist Dante
Developer(s)Visceral Games[a]
Publisher(s)Electronic Arts
Director(s)
  • Jonathan Knight
  • Stephen Barry
Producer(s)
  • Jonathan Knight
  • Justin Lambros
Designer(s)
  • Stephen Desilets
  • Michael Cheng
  • Vincent Napoli
Programmer(s)Brad McKee
Artist(s)Ash Huang
Writer(s)
  • Jonathan Knight
  • Will Rokos
Composer(s)
Platform(s)
Release
February 4, 2010
  • PlayStation 3, Xbox 360
    • AU: February 4, 2010
    • EU: February 5, 2010
    • NA: February 9, 2010
    PlayStation Portable
    • AU: February 25, 2010
    • EU: February 26, 2010
    • NA: March 1, 2010
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player, multiplayer

Dante's Inferno is a 2010 action-adventure game developed by Visceral Games and published by Electronic Arts. The game was released for PlayStation 3, Xbox 360 and PlayStation Portable in February 2010. The PlayStation Portable version was developed by Artificial Mind and Movement.

The game's story is loosely based on Inferno, the first cantica of Dante Alighieri's Divine Comedy. It follows Dante, imagined as a Templar knight from The Crusades, who, guided by the spirit of the poet Virgil, must fight through the nine Circles of Hell to rescue his wife Beatrice from the clutches of Lucifer himself. In the game, players control Dante from a third-person perspective. His primary weapon is a scythe that can be used in a series of combination attacks and finishing moves. Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies. Some downloadable contents were subsequently released, including Dark Forest, a prequel story, and Trials of St. Lucia, which features St. Lucia as a playable character.

Before the game's release, Dante's Inferno underwent a prominent, elaborate, and at times controversial marketing campaign led by the game's publisher Electronic Arts. This included the release of a fake religious game called Mass: We Pray, a motion controller-based game supposedly allowing players to engage in an interactive prayer and church sermon.

Dante's Inferno received generally positive reviews by critics, with praise for the story, art direction, voice acting, sound design and depiction of Hell, though the gameplay received a mixed response due to repetitiveness in the latter half of the game and comparisons to the God of War series. It sold over one million copies worldwide and spawned a comic book miniseries and an animated movie, Dante's Inferno: An Animated Epic, which was released direct-to-DVD simultaneously with the game. A sequel based on Purgatorio and a mobile spin-off reportedly entered in development before being both canceled.
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