Darius (video game)

Darius
Japanese promotional flyer
Developer(s)Taito
Publisher(s)Taito
Designer(s)Junji Yarita, Akira Fujita
Programmer(s)Toru Sugawara
Artist(s)Junji Yarita
Composer(s)Hisayoshi Ogura
SeriesDarius
Platform(s)Arcade, Amiga, Atari ST, Game Boy Advance, PC Engine, PlayStation 4, ZX Spectrum, Mobile phone
Release
  • EU: January 1987
  • JP: February 1987
  • NA: April 1987
Genre(s)Horizontal-scrolling shooter
Mode(s)Single-player, multiplayer

Darius[a] is a 1987 horizontal-scrolling shooter arcade game developed and published by Taito. Players control a starship named the Silver Hawk in its mission to destroy the Belser empire before they wipe out the planet Darius. Its gameplay involves traversing through a series of scrolling levels while destroying enemies and collecting power-up icons. It is notable for its unique three-screen panoramic display,[1] upbeat soundtrack, and cute anime-influenced graphics.

The game was designed by a small team of others led by Junji Yarita. In contrast to other similar games, which feature mechanical or insect-like enemies, Darius uses aquatic creatures like fish and crabs for its enemies and screen-filling bosses. Its large arcade cabinet, based on Taito's earlier panoramic display game Laser Grand Prix (1983), was designed to provide a cinematic atmosphere and stand out from other games at the time. The upbeat soundtrack was created by Taito's "house band" Zuntata, the majority being composed through a combination of FM synthesis and sampling.


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  1. ^ Kurt Kalata. "Darius". Hardcore Gaming 101. Archived from the original on 2012-12-26. Retrieved 2011-01-10.