Darius | |
---|---|
Developer(s) | Taito |
Publisher(s) | Taito |
Designer(s) | Junji Yarita, Akira Fujita |
Programmer(s) | Toru Sugawara |
Artist(s) | Junji Yarita |
Composer(s) | Hisayoshi Ogura |
Series | Darius |
Platform(s) | Arcade, Amiga, Atari ST, Game Boy Advance, PC Engine, PlayStation 4, ZX Spectrum, Mobile phone |
Release | |
Genre(s) | Horizontal-scrolling shooter |
Mode(s) | Single-player, multiplayer |
Darius[a] is a 1987 horizontal-scrolling shooter arcade game developed and published by Taito. Players control a starship named the Silver Hawk in its mission to destroy the Belser empire before they wipe out the planet Darius. Its gameplay involves traversing through a series of scrolling levels while destroying enemies and collecting power-up icons. It is notable for its unique three-screen panoramic display,[1] upbeat soundtrack, and cute anime-influenced graphics.
The game was designed by a small team of others led by Junji Yarita. In contrast to other similar games, which feature mechanical or insect-like enemies, Darius uses aquatic creatures like fish and crabs for its enemies and screen-filling bosses. Its large arcade cabinet, based on Taito's earlier panoramic display game Laser Grand Prix (1983), was designed to provide a cinematic atmosphere and stand out from other games at the time. The upbeat soundtrack was created by Taito's "house band" Zuntata, the majority being composed through a combination of FM synthesis and sampling.
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